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Edmonton AAA Spring Classic Tournament Rules: 2020

THE TOURNAMENT WILL BE PLAYED UNDER C.A.H.A. RULES UNLESS SPECIFIED BY THE TOURNAMENT COMMITTEE. ONLY THE 2006/07 Division will be contact.

Mouth guards are highly recommended by the tournament committee and the coaches of each team are asked to have all their players wear them.

All Divisions – Players must wear neck guards, NO EXCEPTIONS!!!

ALL PLAYERS IN THE TOURNAMENT MUST WEAR APPROVED* HELMETS, NECK GUARDS AND FULL-FACE MASKS

All teams must have a first aid bag on the bench at all games. All teams must have a qualified first aider on the team.

*** all teams must carry a minimum of $ 2,000,000 in insurance and the committee must have a copy of your insurance before the start of the tournament.

Ice sharpening equipment is allowed in dressing rooms.

All home teams must wear light coloured jerseys. If the team does not have a light-coloured jersey the tournament committee must be notified one hour before game times so other arrangements can be made. It is the home team’s responsibility to make sure this is done. If there is a delay in the starting of a game the home team will be assessed a two-minute penalty for delay of game.

Coaches are to choose Tournament MVP for their own team. MVP awards are to be handed out in the dressing room. This is so we can accommodate overtime games.

Each team is responsible for filling out the game sheet at least 1⁄2 hour prior to game time If they do not bring labels with the roster that can be affixed to the game sheet. Bring the labels to the Arena Managers table at least 1/2 hour before your first game and they will put them on the game sheets.

 A player can only play for one team and in only one division.

All teams must carry 2 goalies. (All Non-Contact divisions will be allowed ONE GOALIE only on the team BUT if a goalie is injured then the rules for goalie changing will apply or a team will have to put in a player until the goalie can change equipment with another player.) No extra time will be allowed.

All coaches and managers are responsible for the conduct of their players and parents during the tournament. Any abuse, racial remarks or unbecoming conduct towards any players, referee’s, tournament officials or other fans will result in the people responsible being removed from the arena for the rest of the tournament and any player ejected for the rest of the tournament. As well a five-minute major penalty will be assessed to the team with the abusive people or player responsible.

DRESSING ROOMS – WILL BE LEFT CLEAN BY THE TEAM AFTER EACH GAME. ANY ROOM FOUND TO BE LEFT DIRTY WILL RESULT IN A FIVE-MINUTE PENALTY BEING ASSESSED AT THE START OF THE NEXT GAME.

ROSTER All teams are only allowed to register and dress 20 players. The Roster you enter on your first game sheet of the tournament is Your Official Roster and once that first game you play has started, the roster is frozen and no other Players may be added.

ILLEGAL PLAYERS. Any team caught using illegal players will forfeit all wins/ties using said player(s) and all points for said games will be reduced to “0”. The losing or tying team (the legal team) will be awarded a win and 2 points. All team managers must carry team player birth certificates with them at all games and be prepared to have them available, if requested. If a player identification is not available when requested the team will have one (1) hour to provide said identification or the game will be forfeited!!! Any use of Illegal Players or using players not registered on your first game sheet will be grounds for a forfeited game.

Any team caught using Illegal players will forfeit all wins/ties using said player/s and all points for said games will be reduced to “0” point (loss) The loosing or tying team will be awarded a Win and 2 points.

OVERAGE PLAYERS: We allow two overage. First, on the roster please indicate the players birth year so the directors know which skaters are over age should any team contest the game. Second, we will only allow/count a maximum of 3 goals per game per overage skater.

If there are ties and the outcome of the standings will not be determined until after the last game on Saturday night, coaches must have someone at the game to get the final standings and game time for Sunday from the stats board at the rink. Please have your team ready to go at least 15 minutes prior to game time so as we can keep on schedule.

IT WILL BE THE RESPONSIBILITY OF THE COACHES/MANAGERS TO GET THE INFORMATION FROM THE STATS BOARD AT THE AS TO WHERE AND WHEN THEY PLAY ON SUNDAY.

PENALTIES

PENALTIES: MINOR – 2 MINUTES, MAJOR – 5 MINUTES, MISCONDUCT – 10 MINUTES, ALL PENALTIES ARE STOP TIME.
  1. FOR A MISCONDUCT. These penalties start at the drop of the puck. A team that gets within 4 goals, stop time will resume.
  2. FIGHTING:
    any player who instigates a fight will be ejected for the rest of the game and further action could be imposed by the tournament committee. **** if a fight occurs all skaters must go to their bench. Goaltenders must stay in their crease. Any player leaving the bench will be suspended for the tournament. All fighting penalties will be reviewed by the tournament committee and their decision will be final.
  3. CHECKING FROM BEHIND:
    a player may receive a 2-minute minor or a 5-minute major penalty from the referee depending on the severity of the hit from behind. The player will also sit out the remainder of the game. If a second hit from behind occurs from the same player during the tournament that player will be suspended for the rest of the tournament. ** see review by tournament committee.
  4. STICK INFRACTIONS: THREE (3) STICK INFRACTIONS IN ONE GAME- GAME EJECTION.
  5. *** ALL MAJOR PENALTIES WILL BE REVIEWED BY THE TOURNAMENT. The tournament committee can add additional penalty over and above CAHA rules at its discretion. COMMITTEE AND THEIR DECISION IS FINAL ******* NO PROTESTS WILL BE HEARD *******
We allow two overage. First, on the roster please indicate the players birth year so the directors know which skaters are over age should any team contest the game. Second, we will only allow/count a maximum of 3 goals per game per overage skater.

GOALIES Should a team only have ONE GOALIE on the team, if a goalie is injured, then the rules for goalie changing applies. The team whose goalie was injured will have 5 minutes to change goalies or put a player in net until the player going in goal has changed from his player gear to the goalie gear.

NO STICK MEASUREMENTS WILL BE ALLOWED.
AUTOMATIC ICING WILL APPLY AT ALL GAMES.
ONE-30 SECOND TIME OUT PER GAME WILL BE ALLOWED TO EACH TEAM.
The Center Red Line is NOT in effect for all games.
**All games will be 20-20-20 stop time with a flood after every 2nd period.
Each team will be allowed a five-minute warm-up for all games**

If an accident should occur which results in a time-delay or an ambulance being called then the tournament committee will notify each coach that the clock will be dropped (if we can’t finish the game in regulation time) to two (2) minutes when there are five (5) minutes left in the allotted time. All games will be played in the allotted time.

*** ANY CHANGES WILL BE DECIDED BY THE TOURNAMENT COMMITTEE AND THEIR DECISION IS FINAL!!!

ALL TEAMS WILL SHAKE HANDS AT THE END OF EACH GAME.

MERCY RULE:

IF A TEAM IS LOSING BY A DIFFERENCE OF 5 GOALS AT THE START OR DURING THE THIRD PERIOD THEN STRAIGHT RUNNING TIME WILL APPLY AND ALL PENALTIES WILL BE 3 MINUTES FOR A MINOR PENALTY, 7 MINUTES FOR A MAJOR PENALTY AND 15 MINUTES

POINTS SYSTEM
2 POINTS FOR A WIN (no extra point for a tie after regulation)
0 POINTS FOR A LOSS

Scores will be adjusted to 7 goal spread

TIEBREAKER SYSTEM

Penalties are 2 minutes during Tie-Breakers

  1. FIRST TIE BREAKER IS HEAD TO HEAD.
    Does not apply unless all tied teams have played each other, except that if one team has played, and has defeated all of the other tied teams, then that team will then advance.
  2. The SECOND TIEBREAKER IS GOAL FOR DIVIDED BY GOALS FOR AND GOALS AGAINST.
    (Wrigley Rule) GF divided by (GF +GA). Highest decimal is the winner. The maximum number of goals for differential counted is +7, so if you beat an opponent 20 to 0, it will count as a 7 – 0 win, for goals for, and goals percentage. After 4 games Team A has a total of 24 goals for and 19 goals against. 24 divided by 43= 0.558 (ROUNDED to 3 decimal points)
  3. THIRD TIE BREAKER least amount of goals against.
  1. The FOURTH TIEBREAKER is the least amount of penalties
  1. FIFTH is flip of a coin.

OVERTIME: All tie games in round robin play out as well as Sunday playoff games will be as follows:
3 on 3 for 2 minutes
2 on 2 for 2 minutes
1 on 1 for 2 minutes
(goalies can be pulled for an extra attacker at any time during the overtime) IF IT IS STILL TIED THEN: ***Sudden death shootout***
Example: If one-player scores and the other doesn’t it is over. If both score or don’t score a second round of one player from each team shoots.

Penalties are 2 minutes during Tie-Breakers

Officials are to complete all write-ups on the back of the first game sheet as required by the rules. All suspensions will be dealt with by the tournament committee.

Each game will have 3 referees assigned- 2 to do the on ice reffing and one for the timekeepers’ box. In an event of an emergency/unforeseen circumstances, the ref in the box will be asked to go on the ice and the home team to provide a timekeeper/scorekeeper until a replacement can be found to keep the game on time. All efforts will be made to get a replacement ref or timekeeper as soon as possible. We appreciate everyone’s support and understanding in this matter.

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